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Fixed player_count and full_player_count command interpolation including non-players. Fixed a client-side softlock occurring when a player joins while an item is falling out of the pocket dimension. Fixed two predefined ban reasons not being selectable. Added aliases for the buildinfo command. Disconnecting from a server is now logged on the server console. The ‘Speak’ command will now automatically toggle when run, instead of requiring an on/off statement. Added a warning if a player attempts to ban themselves through Remote Admin (RA). Added the ‘stripdown’ debug command, printing out all properties and fields of an instantiated object. Updated inventory icons for SCP-2176, SCP-207, SCP-268, and the Micro-H.I.D. A Jailbird will now become a flashlight on Rough. A Jailbird will now become red on Coarse (exploding after the next use). Modified the Jailbird recipes in SCP-914. They will both become one another on 1:1, and will upgrade into the Micro-H.I.D. Modified the Jailbird and 3-X Particle Disruptor recipes in SCP-914. on Coarse will now become either a Jailbird or 3-X Particle Disruptor at a 50/50% chance. Decreased the amount of time that SCP-173 can ‘hold’ a blink, two seconds max (from three). Increased base 9mm ammo capacity to 40 (from 30). Added a Facility Manager keycard to the armoury inside of SCP-079’s chamber. Added a workstation near the escape section of the Surface Zone.
Added special inspect sounds and animations to the Jailbird depending on its durability.New decorations for some rooms within the Facility.Viewmodels are now affected by light sources.A complete reimplementation of all visual effects - spanning from 1:1 conversions, to total redesigns.Improvements to several particle effects (SCP-244, gun-related particles, and more).
Improvements to room lighting and overall atmosphere.What differences can you expect to see with this update? Overall, these massive technical updates to the core of the game will help us tremendously in terms of development and making SCP:SL the best it can be. HDRP opens the doors for us to explore a lot more in terms of practical visuals, alongside better support for higher end graphic cards, resulting in a performance increase.
With this new High Definition Rendering Pipeline (HDRP) system, the entirety of SCP:SL has received a massive graphical overhaul. With this update, we have not only updated our Unity version to 2021 Long Term Support, the process of updating Unity has also allowed for us to change our rendering pipeline. We have been using a version of Unity from 2019, alongside the standard rendering pipeline - the system that makes it possible to display SCP:SL.
Unity 2021 and HDRPAs you may know, SCP:SL runs on the game engine ‘Unity’.